![]() Substitute your numbers to my computations for a better evaluation for your circumstances. ![]() I just started Chapter 17, and am Marble/Crystal/Gem boost, and so shall walk through some numbers from my then point of view. Travelling Merchants just started looking even better than I thought. I believe I will be sprinkling "loads more" on a hefty slice of humble pie. Boosted level 27 marble 117/tile per 3 hour. I figure they're worth their space just for that.ĮDIT: I checked to quantify "loads more". Which is hugely complex ( Derf, your cue ) as residences also give you coins, some culture buildings also give mana, seeds, etc.įor me, now that I need to produce sentient goods I've placed some Merchants to help keep the supply of standard goods flowing for manufacturing sentient. In calculating the goods per tile of a manu, you should also factor in the number of tiles used by these 'supporting' residences, culture buildings and workshops. Manus require population and culture to exist and supplies to produce goods. I don't think there's a definitive answer to your question but someone on facebook did a very interesting comparison which made me rethink my previous opinion of Travelling Merchants (which was that they weren't worth the space)įrom a goods only perspective, boosted manus produce loads more per tile than Merchants, no doubt there.īut (and the whole point of the post on FB), the merchants produce goods for 'free'.
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